GMTK 2026 Game Jam submission

Welcome to Goblin Be Gone Guild Headquarters!

The world has a goblin infestation problem and we here at Goblin Be Gone are here to help solve it!

Choose a job on the job board and complete the kill quota. Going above and beyond will be rewarded. 

But if you don't finish the quota, there's unpaid overtime in your future. 


Controls: 

All controls are completed with a mouse. 

Hold right click to pan the camera.

Units highlighted in Blue are player units and Red are enemies

Click stats to view information for your own and enemy units.

Click a character and highlighted squares appear for the possible actions the unit can take:

  • White squares are the movement of the unit. This is Movement range in stats.
  • Red transparent squares shows attack range. Selecting any unit will show this automatically
  • When the unit box is grey. The unit has exhausted all moves and attacks.

Experience is rewarded on reaching the quota. Gaining experience will level up your character and increase your stats.

On level up maximum  health is increased by one.

Every two levels base attack damage is increased.

Attacks per turn is increased every five levels.


The Farm and Forest Levels are predefined while the question mark map is randomly generated without and proper balancing. Some configurations may be too difficult.

Primary Goal is to meet the quota. All enemy units do not have to be defeated. This can be used to your advantage.


Hint - Saving the level 1 unit in Random maps will add to your list of units.

Game is completely buggy, without animations,  and without proper in game messaging to display the information conveniently to the player.


Known Bugs:

You can't select the unit after it's exhausted all of its moves and attacks.


Features that would have be included given more time.
More in game HUD's for important unit properties. Inventory system to swap weapons and use of consumables. Skills section for unit abilities. Shop for use of gold. Custom skill and stat progression for player units.




Credits:

Code - Wolf Hat 

Art - Mojoa 


Music:

Heroic Age - Kevin MacLeod 

Carpe Diem - Kevin MacLeod

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